Q3 Rally – Interview with the developers P3rlE and insellium from Q3 Rally (English Version)

I conducted a written interview with P3rlE and insellium from Q3 Rally. So let’s hop right in.

Badb0y: Hello P3rlE, nice to hear from you and nice that you are working on your mod again!

P3rlE: Hello. Thanks for the interview and the chance to make the game a little better known again. At the same time, I would like to introduce my new team member insellium today. He’s helping now I’ve been with me for almost 2 months and has already achieved a lot.

Badb0y: Since when has the mod actually existed, when was the starting point.

P3rlE: I don’t know when exactly the mod started. The oldest post on the old one Website I could find dated 12/21/2000. The idea for the mod came from the original one Team shortly after the release of Quake 3 Arena.

Badb0y: Which mods did you like in Quake 3?

P3rlE: I loved playing Quake 3 Rally before I became a team member myself. Plus Military Forces, Quake 3 Fortress, Q3Pong or Afterwards.

insellium: I’ve played Afterwards, Quake 3 Rally and Military Forces, among others.

Badb0y: Which modes in Quake 3 did you play regularly?

P3rlE: I didn’t play Quake 3 that much. Almost exclusively mods. But if so, then on dearest CTF.

insellium: I rarely play Quake 3 now, but my favorite modes is always Deathmatch and CTF.

Badb0y: Can one say Q3Rally was and is a 1-developer project of yours?

P3rlE: Before I took over the mod, there were three guys. Then I’ll be alone for a long time worked on it. After the first standalone version and the associated renaming in Q3Rally I had help from TheBigBuu for quite a while. Then I was back for a long time traveling alone, which has often led to a lack of motivation. And almost to the setting of the Game. Then insellium came and got me out of this low.

insellium: I don’t think so. Q3Rally was originally created by a team (coder & artist). Even the mappers helped develop the mod and created special maps. P3rle was always surrounded by people ready to help. I am no exception as I have experience with Q3 modding and I find it very interesting, to work with P3rle on Quake 3 Rally.

Badb0y: How did the re-activation of the mod actually come about? What drives you after such a long time?

P3rlE: I owe the kick of putting work back into the game to insellium. He has me brought out of the motivation hole, so to speak. And now the fire is burning again.

insellium:I think Q3Rally has great potential. Q3Rally not only enables you to To play racing or arena on wheels in multiplayer, but also to add new content. So I want to make the game a worthy representative of the „survival racing“ genre. I also believe in the future popularity of the project, which is so lacking right now.

Badb0y: How long has your new website been online? The gamer servers exist since when?

P3rlE: The website has been around since 2010. The online servers are relatively new and still running a long way from what I want. This is how the downloads of addons should in the future coming from my web server which will greatly increase the download speed.

insellium: Unfortunately, I can’t comment on that.

Badb0y: There should be a new version of you. What will be the most important innovations?

P3rlE: In the new version 0.0.3.0 there will be a lot of bugfixes in the code and one too huge amount of graphical updates. One or the other new map is also in the game to be found. Especially for the still young game fashion Domination.

insellium: For Q3Rally the most important change in my opinion is the improvement of the graphical Part. Most weapon models as well as Ammo boxes were made up of custom models replaced in the early noughties. In contrast to the previous version 0.0.1.2 were Shader files rewritten and old maps improved and recompiled. Another important change will be to reduce the size of the game. The reason for this is the presence of unused textures in the game. Thanks to this reduction, you can download the game without long waiting times.

Badb0y: So what are you going to do with Q3Rally? Is there an approximate roadmap.

P3rlE: Yes. A roadmap for version 0.0.4.0 has recently been available in the SVN. Want in the future release a new version every 6 months. It will be one on my side or two new game modes. A few bugs are still in the bug tracker that apply to work off.

insellium: I’m on the team as a mapper and tester. I also help with the models and skins. I also plan to create new cards, port old cards from Q1R, create some DLC and help popularize the game.

Badb0y: I can’t find any current gameplay video with the mod in a hurry. Does that exist?

P3rlE: Unfortunately there is no current video. But there will certainly be new material soon.

insellium: Unsurprisingly, no new Q3Rally gameplay videos have been found. The last Video that caught my eye was a review posted 4 months ago from the QuakeFans channel was published and reviewed version 0.0.1.2 (https://youtu.be/YCB6HxHLrq8).

Badb0y: What do you play and which game genres do you play?

P3rlE: As a family man, I don’t have that much time to play besides my development by Q3Rally. But when there is some time, I either play C&C Generals or Need for Speed Most Wanted.

insellium: Since I’m younger than P3rle, I find time to play something more often. Right now, I’m actively playing Power Bomberman, a fan project based on the Bomberman universe, with working multiplayer and a wide variety of content. As for genres, I prefer FPS, arcade, platformers and racing.

Badb0y: Did you still play Quakelive? Doesn’t have to.

P3rlE: I only played it very briefly.

insellium: I played Quake Live for a while. But not anymore.

Badb0y: Racing theme. I think it’s a great time for racers right now. There are the Triple A large-scale productions Racer, Fun Karts and Retro Racer and homemade free racer games. Lately there has been a trend towards Indian bird’s eye view racers that depict very small cars that drive loops. Do you have game favorites in the racer genre and what is your favorite piece of equipment (steering wheel, gamepad, etc.).

P3rlE: As already mentioned, I think Need for Speed Most Wanted is very successful. In my opinion that best game of the series. I also found GRID really good. I have equipment for racing games never really used. I played Grid and NfS MW with an XBox gamepad.

insellium: I played the Need For Speed Series. My favorite parts: „Most Wanted“ and that of fans revived „SoapBox Race World“ (World Evolved RU). Game equipment, especially for the Racing, I don’t have it.

Badb0y: Last words. Would you like to tell us something else :)

P3rlE: Thank you again for the interview and hope you enjoy the new version of  Q3Rally which will appear soon. By the way, the date is June 1st, 2021.

insellium: From Russia with Love, guys! (These are my last words).

Badb0y: Thanks so far for the interview!

Q3 Rally – Die Entwicklung geht weiter, Version 0.0.3 ist in Arbeit

Racing und Quake 3 mit Waffen. (q3rally.com, moddb)

P3rlE und insellium von Q3 Rally werkeln gerade an einer neuen Standalone Version, Version 0.0.3, von Q3 Rally.

Am 1. Juni soll die neue Version fertig sein. Da passiert demnächst also so einiges.

Online Server gibts‘ bereits für die ältere Version, siehe die Q3R Webseite.


P3rlE arbeitet immer noch an Q3 Rally! P3rlE war ja damals, unter anderem, bereits im quake.de Forum aktiv. Na, da habe ich mich gefreut wieder was von Ihm zu hören.

Ich war echt lange nicht mehr in Q3R und bin mal reingehoppt in den Racing Mode. Die Musik finde ich gut. Ich musste was an der Config schrauben und habe die Grafik voll hochgedreht. Das Fahrgefühl geht in Richtung Offroad Jeep, finde ich. Beim Betätigen von Accelerate höre ich ein Dauerknacken. Deathmatch mit Waffen will ich unbedingt mal Online spielen.

Anti-Brink Fan mit grösster Merchandising Sammlung

Anti-Brink Fan mit grösster Merchandising Sammlung. Es geschah vor einem Jahr.

Coovyy mochte Brink so gar nicht.

Sein Freund NJSoldier6 schenkt ihm als Gag seit einigen Jahren jedes Jahr das Spiel.

Letztes Weihnachten bekam Coovyy diesmal massig Zeug von seinem Freund geschenkt. Splash Damage machten beim Gag mit und lobten ihn in einem persönlichen Brief sogar als flammenden Brink Fan. (Bilder reddit, imgur)

Castlevania Season 4

In Season 1 & 2 fighteten Alucard, Trevor Belmont und die Zauberin Sypha gegen Dracula. In Season 3 & 4, nach dem Tode Draculas, ist ein Machtvakuum durchs Fehlen von Dracula entstanden und ein Chaos bricht aus. Frühere Untergebene Draculas verfolgen nun alle ihre eigenen Pläne. Vampirin Camilla, die Forgemaster, der Zauberer und die ganzen Vampire. Da die Season 4 die letzte sein soll, wird es diesmal spannend wie alle Fäden zusammenlaufen. Ein Happy End etwa?

Die Animationsserie (S1-S3) fand ich überdurchschnittlich gut. Belmont hat diesen Serien-Witcher Humor „Ja gut *stöhn* dann muss ich ran, ist ja sonst niemand da der es macht. Warum immer ich“. Wenn die Drei zusammenkamen -Alucard, Belmont, Sypha- entstand eine tolle Chemie und sie nervten sich gegenseitig. Auch gefiel mir wie die Drei sich in Season 1 erst mal überhaupt finden mussten. Schade das die Serie zuende geht. Eine neue Serie im Castlevania Universum befindet sich in Entwicklung. Gibt wohl noch ähnliche Serien wie diese, Blood of Zeus und Yasuke.

-https://en.wikipedia.org/wiki/Castlevania_(TV_series)

Shadow Warrior 3 – Neue Trailer

Neue Trailer.

Der zweite Trailer von oben wurde schon auf ign gezeigt, jedoch unter anderem Namen.

Andere Seiten kommentieren was von Gory Weapons, Umweltschaden, Doom Reboot Melee Finisher, Arena Fights.


Bilder der Protagonisten. Die Bösewichte fehlen. (-ign-)


Im Devolver youtube Channel liegen jetzt 6 Videos – alles was es bis jetzt von Shadow Warrior 3 zu sehen gibt.

Was aus 2020 bisher bekannt ist:
– Sie geben ihre eigene Engine auf und benutzen die Unreal Engine. Der Umstieg wäre nicht so schwer, sagen sie.
– Es wird sich diesmal an Shadow Warrior Classic, Teil 1 und Hard Reset orientiert.
– Es soll wieder lineare Wege geben statt wie in Teil 2. In Teil 1 war das oft ein 2-Wege System, links oder rechts herum, gepaart mit bisschen Backtracking. Open World, Random Level Generator, Loot, RPG Systeme aus Teil 2 fallen weg.
– Vereinfachte Skill Trees im Gegensatz zu Teil 2
– Finishing Moves, Superwaffen die schnell kaputt gehen, Grappling Hook, Wall Runnig, wieder Katana und Umweltschaden
– Wieder starke Vertikalität im Gameplay, also Double Jumps, Aerial Dashes, Wall Jumping, Jumping from one rooftop to another
– Ein 2-Tasten Schnellwechsel zwischen Schwert / Waffe
– Die Melee Finisher sehen stark nach Doom Eternal aus. Sie sagen das wollten sie bereits in Teil 1 machen, aber es hätte damals nicht geklappt.
– Veröffentlichung erst für PC dieses Jahr, danach sind die Konsolen dran

Zitat: „The second Shadow Warrior was basically made from these larger blocks that were connected together to form this bigger level and give you that experience of a semi-open world. In Shadow Warrior 3, it’s not like the combat is only in the combat arenas, but each level has perhaps like three or four of them where you have bigger encounters and then you exit the arena and you proceed through traversal sections where the encounters are optional. You’ll be fighting lesser enemies, but there’s still a lot going on outside the combat space.“

2020er Interviews
-https://screenrant.com/shadow-warrior-3-pawel-kowalewski-interview/
-https://gamingbolt.com/shadow-warrior-3-interview-traversal-combat-progression-and-more

-https://store.steampowered.com/app/1036890/Shadow_Warrior_3/

QuakeCon 2021 im August wieder als digitaler Event

Tja, was will man machen. Die QuakeCon wird auch dieses Jahr wieder digital veranstaltet. Vom 19. bis zum 21. August wird die QuakeCon im Stream zu sehen sein.

Bald sollen Infos folgen zu den Streams, Charity Möglichkeiten, Givewaways, Präsentationen und dem Zeitplan. Noch ist davon nichts zu sehen (quakecon).

Letztes Jahr wurde zum Beispiel das Doom Eternal DLC #1 angekündigt und Rapha gewann die Quake Champions Saison.

Dieses Jahr könnte es Infos von Bethesda Spielen geben zu Arkane’s Deathloop, Starfield, Machine Games‘ Indiana Jones Spiel, Machine Games‘ Wolfenstein 3, einer weiteren Elder Scrolls Online Expansion usw.

In einigen Monaten und Jahren müsste id Software auch enthüllen, an was sie als nächstes werkeln. Ein weiteres Doom, Quake, neue Marke?

-https://www.shacknews.com/article/124298/quakecon-2021-returns-in-august-as-a-digital-only-event
-https://www.bluesnews.com/s/222036/virtual-quakecon-in-august
-https://www.rockpapershotgun.com/quakecon-will-return-as-another-virtual-event-this-august

Alte Softdisk Titel wiederveröffentlicht – ScubaVenture, Slordax, Rescue Rover 1&2

Ziggurat wiederveröffentlicht klassische Games aus der Softdisk Zeit (wiki) vom Anfang der 90er Jahre. (ziggurat.games)

Das Spiel ScubaVenture: The Search For Pirate’s Treasure ist designt vom späteren 3D Realms Mitbegründer George Broussard.

Die Spiele Slordax: The Unknown Enemy, Rescue Rover und Rescue Rover 2 stammen von Tom Hall, John Carmack, John Romero und Adrian Carmack. Welche später bekanntlich id Software gründeten.

ScubaVenture: The Search For Pirate’s Treasure
The lost treasure of Barbarosa has been discovered, so grab your SCUBA gear and get ready for the adventure of a lifetime in this 2D action title. Explore the sunken ship, avoid sharks and ghostly pirates, and bring back all the doubloons you can carry!
[Steam] [GOG]

Slordax: The Unknown Enemy
The evil Slordax empire, long thought dead, have returned and plan to wage war on the universe! It’s up to you, in your high-tech spacecraft, to launch a preemptive strike and take out the Slordax in this classic top-down shooter!
[Steam] [GOG]

Rescue Rover Collection
In Rescue Rover and Rescue Rover 2, you’ll solve puzzles in your quest to rescue your beloved dog Rover from evil robots while making your way through multiple levels to bring your faithful friend home safe and sound. But watch out for those robots, forcefields, and terrifying traps — this rescue mission isn’t going to be easy!
[Steam] [GOG]