Dooom, offizielle Ankündigung..

id Software hat nun offiziell bekanntgegeben, dass sie am neuen Doom arbeiten….

ID SOFTWARE BEGINS WORK ON NEXT DOOM GAME

Legendary Game Developer Goes Underground to Work on Next First-Person Action Title

MESQUITE, Texas – June 1, 2000 – id SoftwareTM, an independent developer of entertainment software, has started work on the next incarnation of DOOMTM, one of the most popular computer games of all time. Employing an entirely new 3-D graphics engine, the still untitled project will showcase id Software´s legendary ability to create an over-the-top, story-based single-player experience.

„id Software forever changed computer games with the DOOM franchise, and only id can carry on the cultural and technical tradition of the original masterpiece,“ Todd Hollenshead, CEO, id Software, said.

Hollenshead offered few other details.

„We expect to once again dramatically advance first-person gaming both technically and artistically with this title,“ Hollenshead added. „Other than that, id does not plan on issuing additional comments until the game is ready to speak for itself.“

The original DOOM was released to critical acclaim in 1993 as shareware and has since been recognized as one of the most downloaded pieces of software of all time. id later released DOOM and its sequels at retail, where combined they have sold more than 4 million copies, generating sales topping $100 million.

About id Software
id – Freud´s primal part of the human psyche and one of the hottest game shops on Earth – has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfen***** 3-DTM, DOOMTM, DOOM IITM, QUAKE and QUAKE II. With intense graphics and mind-blowing adventure, id´s games continually break retail and shareware sales records. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action title, QUAKE III Arena. id´s advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com. ©2000 Id Software, Inc. All Rights Reserved. QUAKE® is a registered trademark of Id Software, Inc. QUAKE III Arena , QUAKE II and the Id Software name are trademarks of Id Software, Inc All other trademarks and trade names are properties of their respective owners.

Doom 3 – Possibly the worst idea…

Bei Gamespy.com ist ein Artikel mit der Überschrift „Doom 3 – Possibly the worst idea in the history of gaming“ erschienen. Dabei werden einige Argumente aufgezählt, warum Doom 3 nicht mehr das alte Doom-Feeling erreichen wird. John Romero´s gone. American McGee´s gone. Sandy Peterson is gone. Sean Green is gone. That´s all (as in: 100%) of the level designers who contributed to Doom and Doom2 (Tim Willits made one map for „Ultimate Doom“). Sandy Peterson alone is responsible for nearly three quarters of the maps in Doom/Doom2. Tom Hall´s gone. He and Romero were at least 50% of the game design behind Doom. Diskussionen dazu im Forum.

Stimmen zu Doom 3

Stomped hat die ersten Reaktionen auf die Ankündigung von id Software, Doom 3 zu produzieren, gesammelt. Unter anderem:

  • Tom Hall, John Romero (Ion Storm), Scott Miller (3D Realms), Marc Rein (Epic Games), John Scott (Raven Software), Mike Wilson (GoD).
  • Tom Hall: I´m pretty excited about a possibilities of a new DOOM. As long as it is fast-paced, has places of complete darkness, and has REALLY scary events, it could be wonderful. (And if they´re focusing on a single-player experience, there´s still that Tei Tenga story I did for DOOM1…conspiracy and death…the perversion of the normal…fun fun fun!) Heh, anyway, they are awesome developers–I´m sure it will rock the house

Das Verhalten der anderen Spielefirmen ist ganz interessant. Man darf nicht vergessen, daß die meisten von ihnen einstimmig Doom als DEN Shooter ansehen und wenn die Konkurrenz aus Mesquite nun ein neues Doom-Game macht, sieht es schlecht aus für die eigenen Verkaufszahlen. Allein der Name DOOM wird schon für gute Absatzzahlen sorgen, wenn id Software sich dann noch kräftig anstrengt wird es ein Megahit, bei dem die Konkurrenztitel (Duke 4 Ever, Half Life 2, Unreal 2) alt aussehen werden. Sich gegen Doom zu stellen würde bedeuten den Urvater aller Shooter zu beleidigen und das will sich natürlich auch keiner nachreden lassen ;)

Zoid über Doom und Paul Steed

Das Ex-id-Mitglied Zoid hat sich auch zum Thema Doom und den Rauswurf von Paul Steed zu Wort gemeldet.

Dazu ist hier einige Auszüge aus seinem .plan: DOOM featured rooms of dozens upon dozens of enemies. This was something that just wasn´t feasible in Quake or Quake2 with the limitations of the number of polygons on screen. I hope that JohnC has some solutions to achieving this.

  • DOOM had one of the best musical scores of any video game.
  • The monster design was amazing. I remember screaming when I first encountered the Cyberdemon and the fear he instilled into me.
  • DOOM only had LAN based play (and modem one vs one). A proper client and server arcitecture for DOOM based deathmatch would just simply rock.
  • DOOM had insane player speeds. The DOOM guy ran almost twice as fast as the Quake guy did in relation to the world. Such speeds aren´t really condusive to internet play since it makes prediction harder. However, I hope those insane speeds make it into the new DOOM. But there are some issues–when DOOM came out, people were new to the first person shooter genre and one of the reasons DOOM was such a fun game was as you learned how to play you started being able to kill monsters better. These days I (and most experienced players) can run rings around a Cyberdemon and toy with him. DOOM taught me how to strafe, dammit. :) It´s a shame to see Paul let go. He was certainly one who didn´t have any problem expressing his opinions. But he could sure pound out some amazing 3D models. His work in Quake2 and Quake3 was outstanding–it´s sad to see his art won´t be in the new DOOM.

Ein kleines Diskussionsründchen zum Thema neues Doom gibts im Forum.

Neues DOOM Spiel !

Die Nachricht hat uns genauso überrascht wie euch:

John Carmack schrieb in seinem .plan darüber, daß id Software ein neues DOOM Spiel machen wird. Die ganze Spekulationen in den vergangenen Monaten scheinen also recht gehabt zu haben. Hier ein Ausschnitt aus dem .plan von John Carmack:

Several factors, including a general lack of enthusiasm for the proposed plan, the warmth that Wolfenstien was met with at E3, and excitement about what we can do with the latest rendering technology were making it seem more and more like we weren´t going down the right path.

I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it.

An ultimatum was issued to Kevin and Adrian (who control >50% of the company): We are working on DOOM for the next project unless you fire us

[…]

t wasn´t planned to announce this soon, but here it is: We are working on a new DOOM game

Eine weniger erfreuliche Nachricht ist, daß Adrian Carmack und Kevin Cloud Paul Steed gefeuert haben, hier ein Auszug aus John´s .plan:

It went smoother than expected, but the other shoe dropped yesterday.

Kevin and Adrian fired Paul Steed in retaliation, over my opposition.

Paul has certainly done things in the past that could be grounds for dismissal, but this was retaliatory for him being among the „conspirators“.

I happen to think Paul was damn good at his job, and that he was going to be one of the most valuable contributors to DOOM.

Man könnte den Eindruck kriegen, daß id Software sich wegen dieser Entscheidung zerstritten hat… es lohnt sich auf alle Fälle mal den neuen .plan von John Carmack zu lesen, einer der interessantesten der letzten Monate.