Doom 3 Frame Rate

John Carmack ist es momentan wohl zu langweilig :), deswegen gibt es schon wieder neue Infos von ihm über Doom und die damit erzielte Frame Rate. Bei GF2 wird man nicht über 60fps kommen, und mit der GF3 wird man 30 fps bei allen Details haben. Naja, aber wir haben ja vor dem Q3A Release auch schon vieles verprochen bekommen… Hier der gesamte Text:

Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won´t be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down. There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps. We expect the high end cards at the time of release to run it at 60+ fps with improved quality. This is an intentionally lower average FPS for the hardware cross section than we targeted for Q3, but still higher than we targeted Q2 and earlier games (before hardware acceleration was prevalent). In the GLQuake days, light maps were considered an extravagance („Render the entire screen TWICE? Are you MAD?“), and some unfortunate hardware companies just thought increased performance meant higher resolutions and more triangles instead of more complex pixel operations. Five passes sounds like a lot right now, but it will be just as quaint as dual texturing in the near future. I am quite looking forward to 100+ operations per interaction in future work.

John Carmack über ATI, Nvidia und Doom

Bei slashdot.org kann man nun einige Kommentare von John Carmack zu der momentanen Situation der Grafikkartenchips im bezug auf Doom nachlesen:

The standard lighting model in DOOM, with all features enabled, but no custom shaders, takes five passes on a GF1/2 or Radeon, either two or three passes on a GF3, and should be possible in a clear + single pass on ATI´s new part. It is still unclear how the total performance picture will look. Lots of pixels are still rendered with no textures at all (stencil shadows), or only a single texture (blended effects), so the pass advantage will only show up on some subset of all the drawing. If ATI doesn´t do as good of a job with the memory interface, or doesn´t get the clock rate up as high as NVidia, they will still lose. The pixel operations are a step more flexible than Nvidia´s current options, but it is still clearly not where things are going to be going soon in terms of generality. I fully expect the next generation engine after the current DOOM engine will be targeted at the properly general purpose graphics processors that I have been pushing towards over the last several years.

GeForce III Infos

Nachdem die GeForce III in Tokyo mit der Doom3 Engine vorgestellt wurde, gibt es nun auch massenweise Previews dazu:

Doom Infos

John Carmack hat neue Informationen zu dem neuen Doom auf der QuakeCon2K preisgegeben.

  • The next Doom gave will have multiplayer, but the focus is clearly going to be on the single player game, with multiplayer taking a back seat and not getting as much attention.[…]
  • On the PC side, Doom will be primarily a Windows 2000/98 product, […]
  • The type of system that they are currently targeting for the game will probably have 128 MB of RAM, and some serious video hardware (remember, the new Doom game isn´t due out until 2002 or so).[…]

Robert Duffy Interview

Hypotherma hat ein Interview mit id Software´s Robert Duffy. Unter anderem geht es darum wie er über John Carmack, id Software und diverse andere Dinge denkt. Hier ein Auszug zum Thema MissionPack und Doom 3:

11.) your working on a project right now, how much ass is it going to kick??

Actually I am working on two, Team Arena and DOOM. Team Arena is in the very final stages, we are just tweaking on the new UI and making final adjustments. It rocks. DOOM is going to kick complete ass.

Lest es euch mal durch, es ist ganz interessant !

Dooom, offizielle Ankündigung..

id Software hat nun offiziell bekanntgegeben, dass sie am neuen Doom arbeiten….

ID SOFTWARE BEGINS WORK ON NEXT DOOM GAME

Legendary Game Developer Goes Underground to Work on Next First-Person Action Title

MESQUITE, Texas – June 1, 2000 – id SoftwareTM, an independent developer of entertainment software, has started work on the next incarnation of DOOMTM, one of the most popular computer games of all time. Employing an entirely new 3-D graphics engine, the still untitled project will showcase id Software´s legendary ability to create an over-the-top, story-based single-player experience.

„id Software forever changed computer games with the DOOM franchise, and only id can carry on the cultural and technical tradition of the original masterpiece,“ Todd Hollenshead, CEO, id Software, said.

Hollenshead offered few other details.

„We expect to once again dramatically advance first-person gaming both technically and artistically with this title,“ Hollenshead added. „Other than that, id does not plan on issuing additional comments until the game is ready to speak for itself.“

The original DOOM was released to critical acclaim in 1993 as shareware and has since been recognized as one of the most downloaded pieces of software of all time. id later released DOOM and its sequels at retail, where combined they have sold more than 4 million copies, generating sales topping $100 million.

About id Software
id – Freud´s primal part of the human psyche and one of the hottest game shops on Earth – has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfen***** 3-DTM, DOOMTM, DOOM IITM, QUAKE and QUAKE II. With intense graphics and mind-blowing adventure, id´s games continually break retail and shareware sales records. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action title, QUAKE III Arena. id´s advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com. ©2000 Id Software, Inc. All Rights Reserved. QUAKE® is a registered trademark of Id Software, Inc. QUAKE III Arena , QUAKE II and the Id Software name are trademarks of Id Software, Inc All other trademarks and trade names are properties of their respective owners.