Team Arena ist Gold

Robert Duffy, Programmierer bei id Software, hat seinen .plan mit interessanten News aktualisiert.

„Team Arena ist Gold. :-)
Source code was made available earlier today to MOD authors so they can prepare their mods to be compatible with the 1.27 point release. This will help get everyone up on the same rev of the game at the same time. The point release ( 1.27 ) will be released a day or two before. Team Arena hits shelves.
As soon as Team Arena is on shelves, full tool source code will be released as well as new executables and I beleive Graeme will be releasing the ROQ compiler as well. These are all good things. I am going to get Timothee and the GTKRadiant crew tool source in a day or so, so they can prepare that flavor of the editor and tools for the masses. The official combined game source will be released during the same time period as the tools. This will be the integrated Q3A and TA source base. Thanks to everyone that assisted with testing during the beta cycle and feedback during the demo.“

Robert Duffy .plan

Der .plan von Robert Duffy richtet sich an diejenigen von euch, die sich mit Mod-Entwicklung beschäftigen.

Mod Teams I´ve had a couple of hundred requests for mod team additions to the new mailing list. I´d like to impose a bit on the people that have sent me a request to going ahead and sign up for the NEW and improved mod list :-) Last week after cutting a release candidate for Team Arena, I sat from about 2.30am to about 4.00am and entered all of the names in but our list software apparantly times out if you don´t submit the list every 5 minutes. We are setting up a conferencing system at the moment so the mail list is actually going to be a threaded discussion board. We are going to have one devoted to Licensees and one devoted to mod teams.

This is now up and running and you can apply for an account here:

http://underworld.idsoftware.com/enter.html
Thanks

robert…

Smash Quake 3

Smash Quake 3 ist ein Mod, der auf dem Arcade Game „SmashTV“ aufsetzt. In der ersten public Beta erhaltet ihr 10 Maps und Original Musik. Wenn ihr mehr über diesen Mod erfahren wollt, lest euch doch die Readme durch.

Download : smashq3beta1.zip (15.09 MB)


Anmerkung 2016:
http://eliteforce.gamebub.com/quake3.php

SmashQ3 is a single player Quake3 modification very loosely based on the arcade game „SmashTV.“
Coders: Hal9000

Q3 PointRelease BETA 1.25y

Ihr könnt mal wieder etwas testen. Das neue Q3 PointRelease BETA 1.25y ist nun da…

Restored Movement Physics. Quake III Arena, through version 1.17 contained bugs that caused decimals in code to be rounded differently, depending on what operating system was in use. This was a bug that affected more than just movement code and had to be corrected. V1.25 unified that code to a single method of rounding decimals. As a by-product of that bug fix, the feel of the player movement changed. V1.25y „restores and isolates“ the „bug“ (the method of rounding) to the movement code only, which should, in effect restore the physics that most players have been requesting.

  • Fixed callvote/spectator bug
  • Reworked physics code to allow 1.17 style movement while retaining the fluid control and feel of 1.25.
  • Fixed bug that caused teammates in CTF/team games to show as incorrect color until TAB (scoreboard show) was pressed.
  • Fixed bug where force model did not force model to the model used by the player.
  • Fixed Global Rankings problem that changed your name to player´s login ID. Player no longer has to rename self before playing.
  • Fixed bug that limited recognition of pk3 files to a maximum of 99.
  • Fixed bug that prevented bots from being kicked from a listen server.
  • Fixed code to allow kicking of clients with spaces in their names.
  • Fixed bug that awarded 20 points for fragging your own flag carrier (when friendly fire was on).
  • Spelling in Spectator message corrected. Message now indicates that „START“ must be selected on the menu to play.
  • Fixed long-standing bug in the console in which pressing TAB for command completion removed all quotes (\“) in the line.
  • „Lagometer“ was re-enabled.
  • Fixed bug that kept config settings for status of Team Overlay (in the HUD) from being saved.
  • Fixed bugs related to graphics display by Voodoo 3D accelerator cards.
  • Fixed problem causing screenshots to overwrite screenshots from previous play session.
  • Map diagnostic commands, r_showtris, r_nocurves and r_lockpvs re-enabled.

Download Q3PointRelease_BETA_125y.exe (17.6 MB) von :

[stomped.com][splatterworld.de][bluesnews.com][fileplanet.com]

Trickjump in Quake 3

3nzo von planetquake.de zeigt euch in den original ID Maps wie Tourney2, Tourney4, DM6 und DM13, daß sie ideal geeignet sind, um spezielle Trickjumps zu üben.

Wie z.B. der aus dem Teleporter auf T2, der Health-2-health Jump aus T4, der Jump bei der Rail bis zur Brücke bei DM6, oder bei DM13 der Megahealthjump bzw. der eine Jump vom Treppenabsatz zur gegenüberliegenden höheren Ebene.

Das praktische an diesen Maps ist, daß man nicht erst wieder lange umständliche Wege gehen muss, sondern sofort wieder den Sprung üben kann ohne an gewissen Stellen wieder runterzufallen. Mehr dazu findet ihr hier.