https://www.youtube.com/watch?v=DXnomjJPQsE
Was ich mich gefragt hatte war wieso eigentlich die Entwicklung von Dirty Bomb so lange andauert.
Splash Damage Chef Paul „Locki“ Wedgwood in einem Interview dazu (gamewatcher):
„To give you an idea, our closed beta players have found over five thousand bugs for us to squash, so it really is working! If you look at games we released in the past, the ones with the longest beta periods are the ones which have stuck, and that people have been playing for years and years.“
Und zu Brink:
„Talking of Brink, once we’d patched it up people gave it really great reviews. So think about what might have been if I hadn’t got that launch wrong. Having lag, which is embarrassing, shameful for a multiplayer game. The fact I didn’t catch it just drives me potty, because as soon as we fixed that we got a great response for the game. We’ve got such a great Metacritic score as a studio, seven consecutive hits and then ping… Brink is yellow. And it’s our fault because we really screwed up with the patching. So yes, absolutely, you can’t test long enough. Even after two years [von Dirty Bomb] we’re still picking up issues.“
Wer noch nicht in der Closed Beta von Dirty Bomb drin ist, kann auf twitch Livestreams und Vods anschauen. Splash hatten das ausdrücklich zugelassen.Wer nicht mehr auf einen Key warten möchte, erhält für 20 Euro direkten Zugang zur Beta über Steam.
Kommentar
Weiterlesen →