Counter-Strike Clone für Quake 3 von QER

Es wird bald Counter-Strike für Quake 3 geben. Wurde ja auch langsam mal Zeit….aber lest selbst….

We are releasing an open-source CS clone, which would basically have all of CS 1.0 functionality plus anything we see that needs to be added. 65% of current CS 1.0 code has been coded in 6 days, and so far everything seems to be perfectly in synch with current CS specs. QER will be releasing the code under the name CSOS (Counter Strike Open Source).

CPL Rechner Verkauf

Im Dezember fand der Pro-Gaming Event MPlayer-Europe CPL in Köln am Rhein statt. Dort spielten die besten Pro-Gamer Counterstrike und Q3A um insgesamt 75.000 DM Preisgeld. Für die Party wurden jede Menge Hochleistungs-Rechner von Compaq gestellt, die man nun zu einem günstigen Preis erwerben kann.

Zum einen werden Daddelrechner mit einem Duron 800 und einer TNT2 angeboten, auf der die Counterstrike-Turniere gespielt wurden zum Preis von 820 DM. Prachtstücke sind aber die Rechner aus der Q3A-Tourney-Area, die mit einem AMD Athlon 1000 und einer Elsa Gladiac (GeForce2) bestückt sind und 1.340 DM kosten sollen.

Schaut euch die Maschinen mal an und eventuell könnt ihr ja sogar die Rechner ergattern, auf denen Top-Spieler wie Polosatiy oder Fatality die Turniere bestritten haben.
Weitere Details und die genauen Specs sind unter Cyberathlete Professional League Europe (CPL) zu finden.


CPL Rechner Verkauf (Anmerkung)

Zu den News, dass die Rechner vom Pro-Gaming Event MPlayer-Europe CPL in Köln am Rhein verkauft werden, hatten wir die Preise in DM angegeben. Leider scheint uns da ein Fehler unterlaufen zu sein. Es kann sein, dass Quake II Taler (Euros) gemeint waren.

Team Arena Installation ohne Code

Jetzt hast Du endlich das neue Team Arena Mission Pack für Quake III Arena und es fehlt der 18stellige Installations Code. Widerlicher geht es wohl kaum und ich bin mir sicher, dass man bei einer solchen Situation schon fast Amnesty International einschalten könnte.

Aber ich kann Euch beruhigen, denn es geht auch ohne.

  • Spiele in Dein Quake III Arena mindestens das PointRelease 1.27g ein.
  • Erstelle direkt unter Deinem Quake3 Verzeichnis ein Verzeichnis namens Q3TA. Das könnte dann z.B. so aussehen: „C:/QUAKE3/Q3TA“.
  • Kopiere die Datei PAK0.PK3 aus dem Verzeichnis /missionpack Deiner Q3TA CD in das frisch erstellte Q3TA Verzeichnis.

Das Missionpack wird jetzt wie ein ganz normaler Mod behandelt und es steht nach einem völlig normalen Start von Quake III Arena unter dem Punkt Mods zur Verfügung. Viel Spass. Da wir diese Variante noch nicht eingehend getestet haben, bleibt das Testen wohl an Euch hängen und Ihr könnt Euch dann in den Foren austoben.

Point Release 127h Beta und Speed Dll´s

Seit letzter Nacht gibt es die Beta eines neuem Point Release der Version 127h. Es soll nur Server Side Patch sein, also sollten alle Admins das PR installieren.

Es wurden einige Bugs behoben, hier eine Liste davon:

  • Fixed James model bug
  • CD Key read correctly when starting from Q3A vs TA shortcuts
  • Handicap exploit fixed
  • Bot routing bug fixed
  • Potential 20 FPS increase for some clients :-)
  • Sensitivity is back how it was

Na ja wollen wir uns mal überraschen lassen was es dann neues in dem Full PR neues gibt.

Dazu kommt noch das Id Speed Dll´s für Quake 3 Arena und der Modifikation Team Arena rausgebracht hat. Ob die Dll´s wirklich 20 % mehr Leistung bringen muss jeder für sich selber entscheiden.

An alle die Probs mit Pointrelease 1.27 haben

Raimund hat folgendes zum Q3 PR gefunden:

Hallo habe folgendes gefunden.

Invalid CD Key – This has been a problem since the 1.25 patch, although I believe it was fixed in 1.27. Nevertheless, if you are having it, the fix is to write-protect your CD key. The file is called q3key and is located in your baseq3 directory. First run Quake 3, re-enter the correct value for the CD key, and then exit without doing anything else. Make sure it is right before you take the next step! Then mark the file q3key as „read-only“ in Windows Explorer (File | Properties menu), or use the DOS command „attrib +r q3key“. When you next run Quake 3 you will get error messages in the console about not being able to write your CD key, but everything will still work, and you won´t lose it anymore. (the key, that is If you still get the „Invalid CD Key“ message you probably entered it wrong. You will have to undo the read-only attribute before you can correct it.

Missing Textures – Some people have had a problem with textures being replaced by a grey color with white cross-hatching on it. Normally this would mean a missing texture, but in this case it is a shader error. Shaders are code that tells Quake 3 how to render a texture, and many user made pak files come with custom shaders. Map files, skin and model files, even custom HUDs can all have custom shaders in them. Since shaders are also used in the Quake 3 menus, this error may even be responsible for the problem that some people have had with getting a blank screen when they start up. The problem is due to an incorrect shader file in one or more of your custom pak files. Quake 3 used to allow for some errors in shader code, but for the new patch the shader code was optimized to increase speed, and one of the unfortunate side effects is that now the syntax is stricter. Therefore some shaders that weren´t written correctly used to work fine anyway, but now they don´t. What really sucks is that an incorrect shader apparently messes up the parser in the engine, so that a bad shader in a file that you are not even currently using can still cause problems for every shader that was read after that. Like it or not, the only current fix is to move all of your custom pak files out of the baseq3 directory, and then move them back in one at a time until you find the one (or more) causing the problem. You will then have to get an updated version of that file before you will be able to use it with version 1.27. Check the pak author´s web site for updates. You did save the readme file that came with it didn´t you?

Sound Problems – I have not been able to reproduce this problem so I can´t answer this for sure, but I do know this: A problem with trap calls for looping sounds cropped up in the source that Id released to mod authors. Any mod author that has the code already also has access to Id´s NDA Mod Developer´s forum, where the fix is documented. If your sound problem is also occuring in the base game, we may have to wait for a fix from Id.

Mouse Wheel Problems – To the best of my knowledge this problem has only occured with Logitech mice. Go to the Logitech website, and get the latest mouse drivers AND Mouseware version 9.0 AND the „Mouse Registry File for Gamers“ and install them all in that order. This worked for me.

Mouse Sensitivity Problems – Your mouse sensitivity and acceleration settings are now a product of both the settings in Quake 3 and the settings in the Windows Control Panel. Start by turning off mouse acceleration and turning down mouse sensitivity in both, then adjust from there.

Demos Don´t Play Back – Demos are just a recording of server packets. When the server protocol changes, so does the demo format. Id changed the server protocol for version 1.27 in order to discourage cheating, so none of your old demos are going to work anymore. Also, two of the new demos that come with the patch are looking for Team Arena resources that just aren´t there (faux pas, Id!). You can however run the new deathmatch demo that comes with the patch, which is called „demo127“. This demo was recorded on „The Campgrounds“, which is a large map, so you should expect your frame rates with this demo to be somewhat less than they were with the old „demo001“. This is not due to the patch, it´s just the nature of the demo. If anything, it probably gives a more realistic number than the old one.

S3 Texture Compression – Id decided to change the name of the variable used to control texture compression, and it now defaults to off. If you were using texture compression, you should either turn it back on in the menu, or edit your config file and look for the new variable named „r_ext_compressed_textures“. If you weren´t using texture compression due to the infamous GeForce texture compression bug, you might want to try turning it back on now, because word has it that Id has worked around the bug.

I hope this helps everyone.

cu Raimund