Ein Spiel dessen Namen wohl genauso wie Doom in die Geschichte eingehen wird, wird heute 5 Jahre alt. Quake wurde vor 5 Jahren veröffentlicht und brachte das, was man eine kleine Revolution nennen kann: zum 1. Mal echtes 3d (keine Sprites) und eine für damalige Verhältnisse sehr gute Multiplayerunterstützung. Dieses Jubiläum war vor Methos Grund genug ein Interview mit John Romero (Ion Storm, ehemals id Software) und Tim Willits zu führen.
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Methos: Since games tend to evolve as they are being designed. What was the Quake team´s original thoughts on what Quake should or would be like when it was finished? How close was it to the final product?
Romero: Quake´s design was VERY different from the game that was released. It was much more of a D&D-based game with a main character named Quake who had an awesome hammer that would grow in power as the game progressed. At one point in November 1995, we decided to change the design to something we were more comfortable creating — FPS weapons with a few twists. After the major redesign, the game underwent a few more smaller redesigns (to cut down development time) and we released the Quake that everyone knows today
[Snip]
Happy Birthday Quake ! Hier findet man das Interview und eine nette kleine Zeittafel.