Vorgestern hatte Microsoft eine Quake 2 AI Tech Demo auf der Copilot Website veröffentlicht. Das Ziel war eine theoretische Simulation, wirklich spielbar war das nicht und auch nicht das Ziel. Das stand aber überall und jeder sollte es begriffen haben.
John Carmack, Lead Programmer von Quake 2, meldet sich zu Wort auf twitter. (bluesnews)
Also er macht eher einen generellen Kommentar zu AI Game Development und AI Tools. Ich bin doch was überrascht, wie positiv er das sieht.
I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers.
My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance.
Building power tools is central to all the progress in computers.
Game engines have radically expanded the range of people involved in game dev, even as they deemphasized the importance of much of my beloved system engineering.
AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics.
Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers.