How „oldschool“ graphics worked. In part 1, I cover the limitations of color on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. (eurogamer)
How „oldschool“ graphics worked. In part 1, I cover the limitations of color on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. (eurogamer)