Auf der NVidia Website gibt es ein Interview mit Todd Hollenshead, CEO von id Software. Es geht natürlich um das aktuelle Spiel von id Software, Return to castle Wolfenstein.
Return to Castle Wolfenstein is powered by the venerable Quake III engine. Is this the same basic engine or does it feature any enhancements or modifications?
About the only two pieces of the original Quake III Arena Engine that remain in Return to Castle Wolfenstein are the core rendering system and the network code (although throughout the development of Team Arena and subsequent point releases the network code has been optimized an incredible amount as well). Gray Matter has developed an advanced AI system where enemies will react to their surroundings, take cover, work together, and make different decisions based on the tactics with which you play. They have been able to add realism by incorporating a skeletal animation system which allows for many more animations per character, as well as the use of motion capture data to create animations that are incredibly smooth and lifelike (it’s actually a little spooky sometimes).
Leider war die Website bis jetzt wegen der großen Anfrage nicht erreichbar…