Ihr könnt mal wieder etwas testen. Das neue Q3 PointRelease BETA 1.25y ist nun da…
Restored Movement Physics. Quake III Arena, through version 1.17 contained bugs that caused decimals in code to be rounded differently, depending on what operating system was in use. This was a bug that affected more than just movement code and had to be corrected. V1.25 unified that code to a single method of rounding decimals. As a by-product of that bug fix, the feel of the player movement changed. V1.25y „restores and isolates“ the „bug“ (the method of rounding) to the movement code only, which should, in effect restore the physics that most players have been requesting.
- Fixed callvote/spectator bug
- Reworked physics code to allow 1.17 style movement while retaining the fluid control and feel of 1.25.
- Fixed bug that caused teammates in CTF/team games to show as incorrect color until TAB (scoreboard show) was pressed.
- Fixed bug where force model did not force model to the model used by the player.
- Fixed Global Rankings problem that changed your name to player´s login ID. Player no longer has to rename self before playing.
- Fixed bug that limited recognition of pk3 files to a maximum of 99.
- Fixed bug that prevented bots from being kicked from a listen server.
- Fixed code to allow kicking of clients with spaces in their names.
- Fixed bug that awarded 20 points for fragging your own flag carrier (when friendly fire was on).
- Spelling in Spectator message corrected. Message now indicates that „START“ must be selected on the menu to play.
- Fixed long-standing bug in the console in which pressing TAB for command completion removed all quotes (\“) in the line.
- „Lagometer“ was re-enabled.
- Fixed bug that kept config settings for status of Team Overlay (in the HUD) from being saved.
- Fixed bugs related to graphics display by Voodoo 3D accelerator cards.
- Fixed problem causing screenshots to overwrite screenshots from previous play session.
- Map diagnostic commands, r_showtris, r_nocurves and r_lockpvs re-enabled.
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