Der Quake 3 Source Code is da

Der Source Code für Quake 3 is da. Für alle die was davon verstehen und MOD´s programmieren kann es jetzt endlich losgehen. Ich denke in der nächsten Zeit werden einige gute, klassische und Interessante MOD´s kommen.

Download : Q3 Source Code (1,3 MB)

So, jetzt ist es soweit, ihr könnt basteln. Id hat den Quake 3 Source Code freigegeben.
Robert Duffy gibt euch zu dem Code in seinem .plan noch ein paar Hinweise.

The game source is out. It should start appearing on mirrors soon. It is in idstuffquake3source and named „Q3AGameSource.exe“

There is a „How to make a mod“ text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine.

PLEASE NOTE: The game source MUST BE INSTALLED in quake3 off of whatever drive you like. This is so the batch files and the lcc compiler can find all the right stuff for building vm´s.

The tool source and video compressor will be out next week. This will include source q3data, q3map, q3asm, q3radiant, our version of lcc and the executable for the video compressor.

Download q3agamesource.exe (1.27 MB) von :

[splatterworld.de] [fileplanet.com] [QuakePlanet.de]