Ein Making of zum Doom Port für SNES mit einem Entwickler.
One of the original ‚impossible ports‘, somehow Nintendo’s SuperFX chip was repurposed to bring the classic Doom onto the Super NES way back in 1995. But how was this technological miracle achieved? John Linneman and Audi Sorlie talk to Randy Linden – the SNES port’s programmer – to get the full story.
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An astonishing technical achievement – the original Doom was actually ported to Nintendo's Super NES… but how? @dark1x and @PC98_Audi discuss the port with original coder @RandalLinden. https://t.co/rQcYFcKOZ7 pic.twitter.com/mYqFzqGpDN
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