Tim Willits: Zufrieden mit Rage 2-Ankündigungsleak

Der Leak war okay, Megatexture haben nicht gefallen, und einige andere Zitate von Willits (gamesindustry.biz):

„Megatextures were really fun to look at, but did not actually do anything for gameplay. That led to us having these different parts of Rage, where you had your level load, your shooting load, and your driving load. There was always that disconnect we struggled with, until we were able to work with the Apex engine–which is not even our engine–and actually make a real open-world game with no level loads anywhere, with id-style combat.“

„The focus of the studio is on design and experience. And we have some kickass technology. You’ve seen Doom. And the new stuff the guys are working on that we haven’t showed yet is cool. And we still work very closely with our hardware partners, but making a fun game is the most important thing.“

2 Gedanken zu „Tim Willits: Zufrieden mit Rage 2-Ankündigungsleak

  1. Nicht das Spiel an sich, nur dass es kommen würde, weil Walmarts Onlineshop das offenbar gelistet hatte.
    Wie kannst du das verpasst haben, es gab doch nen Quakehaus Artikel: https://www.quakehaus.com/news/11511/e3-geruecht-walmart-kanada-listet-rage-2/ ;-)

    Laut Willits war der Leak Zufall, und ich sehe nicht warum er nicht trotzdem damit zufrieden sein kann?
    (Wobei „zufrieden“ vielleicht nicht das beste Wort ist, mir fällt aber grad auch kein besseres ein. Der Artikel sagt »Tim Willits told GamesIndustry.biz at E3 that the timing of the leak „was actually quite nice for us.“«.)

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