Das Interview geht 38 Minuten. 4-5 Jahre hat er das Doom Review begleitet. Themen werden angerissen wie Doom Entwicklung Neustart, Crunchtime usw.
Interview: Former id Software GM Garrett Young
I talk to Garrett Young about his time at id Software from 2013 through early 2018, where he helped lead the studio to the incredibly successful Doom (2016). We talk about his time there, Doom’s development struggles, and his thoughts on crunch. (kotaku)