Quake Champions – Ankündigung eines Capture the Flag-Modus

Quake Champions bekommt in der Zukunft endlich einen CTF Modus.
(Video twitch / youtube, Text quake.bethesda)

In einem Developer Livevideo vom 27. Juli  werden mehrere zukünftige Punkte angekündigt:
Verbesserte Bots, zuschaltbare und einstellbare Bots im August, 2 vs 2 „AI Team Deathmatch mode“, Ökonomie Änderungen, Modes Ankündigungen Capture the Flag / Slipgate 4vs4 / mehrere Arcade Modes.

You hoped, you speculated, and now your dreams are coming true: Capture the Flag is CONFIRMED! The quintessential team-based mode that started it all, in Capture the Flag, two teams will vie for control of the enemy team’s flag while protecting their own at all costs. Currently, the team with the most caps after 20 minutes wins, but we may implement a flag cap limit. Matches are played in two 10-minute halves, with teams switching positions at the half. Champions also cannot use abilities while carrying the flag.

This is the mode players have been waiting for, and as Quake Champions is very community-driven we want to heavily involve you in the creation process. Our plan is to get CTF onto the Public Test Server soon and have the community weigh in with your feedback. This mode is very much a work in progress: with your help, we’ll be iterating on it to make sure it’s awesome.

Ausserdem gibt es nun QC Heatmaps zu sehen.

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