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	<title>Ray Tracing | Quake Haus</title>
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	<link>https://www.quakehaus.com</link>
	<description>News zu Quake, Doom, FPS, Arcade</description>
	<lastBuildDate>Wed, 25 Jun 2025 20:25:19 +0000</lastBuildDate>
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	<item>
		<title>Doom: The Dark Ages &#8211; Update bringt Nvidia Path Tracing Support</title>
		<link>https://www.quakehaus.com/news/18838/doom-the-dark-ages-update-bringt-nvidia-path-tracing-support/</link>
					<comments>https://www.quakehaus.com/news/18838/doom-the-dark-ages-update-bringt-nvidia-path-tracing-support/#respond</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 19:00:18 +0000</pubDate>
				<category><![CDATA[Doom The Dark Ages]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18838</guid>

					<description><![CDATA[<p>Das Update ist erschienen. (Patchlog steam, slayersclub) Jedenfalls gibt es nun Path Tracing und Spieler und Hardware Sites mit neueren Grafikkarten machen Benchmarks. Wer hat den Längsten. (rockpapershotgun, eurogamer) Digital Foundry bei eurogamer mit Compare Video</p>
The post <a href="https://www.quakehaus.com/news/18838/doom-the-dark-ages-update-bringt-nvidia-path-tracing-support/">Doom: The Dark Ages – Update bringt Nvidia Path Tracing Support</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18838/doom-the-dark-ages-update-bringt-nvidia-path-tracing-support/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Painkiller RTX</title>
		<link>https://www.quakehaus.com/news/18808/painkiller-rtx/</link>
					<comments>https://www.quakehaus.com/news/18808/painkiller-rtx/#respond</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Sun, 01 Jun 2025 16:00:10 +0000</pubDate>
				<category><![CDATA[Classic FPS]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18808</guid>

					<description><![CDATA[<p>Digital Foundry schaut sich den RTX Fan Remix Mod an. Das läuft mit dem Original Painkiller, nicht dem schickeren Remake. (eurogamer)</p>
The post <a href="https://www.quakehaus.com/news/18808/painkiller-rtx/">Painkiller RTX</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18808/painkiller-rtx/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>id Tech 8 &#8211; Interview und Video mit Engine Entwickler Billy Khan</title>
		<link>https://www.quakehaus.com/news/18794/id-tech-8-interview-und-video-mit-engine-entwickler-billy-khan/</link>
					<comments>https://www.quakehaus.com/news/18794/id-tech-8-interview-und-video-mit-engine-entwickler-billy-khan/#respond</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Thu, 22 May 2025 08:00:35 +0000</pubDate>
				<category><![CDATA[Doom The Dark Ages]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18794</guid>

					<description><![CDATA[<p>Digital Foundry hatte vor Dark Ages Release die Tech bereits näher vorgestellt. Dies ist ein Follow Up. DF hat Billy Khan interviewt. Er ist id Software&#8217;s Director of Engine Technology. Creating Doom The Dark Ages, Ray Tracing, Load Times and &#8230; <a href="https://www.quakehaus.com/news/18794/id-tech-8-interview-und-video-mit-engine-entwickler-billy-khan/">Weiterlesen <span class="meta-nav">&#8594;</span></a></p>
The post <a href="https://www.quakehaus.com/news/18794/id-tech-8-interview-und-video-mit-engine-entwickler-billy-khan/">id Tech 8 – Interview und Video mit Engine Entwickler Billy Khan</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18794/id-tech-8-interview-und-video-mit-engine-entwickler-billy-khan/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Half-Life 2 RTX Demo erschienen und Reaktionen</title>
		<link>https://www.quakehaus.com/news/18710/half-life-2-rtx-demo-erschienen-und-reaktionen/</link>
					<comments>https://www.quakehaus.com/news/18710/half-life-2-rtx-demo-erschienen-und-reaktionen/#respond</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Wed, 19 Mar 2025 09:30:55 +0000</pubDate>
				<category><![CDATA[Classic FPS]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18710</guid>

					<description><![CDATA[<p>Die PC-Systemanforderungen für die Demo sind hoch. DLSS ist Pflicht. (gamestar) Ein Schreiber einer Seite meint zur Demo &#8222;The visual upgrades don’t hurt HL2’s atmosphere, but they don’t improve it either&#8220;. Er sei aber neugierig wie die Vollversion aussehen wird &#8230; <a href="https://www.quakehaus.com/news/18710/half-life-2-rtx-demo-erschienen-und-reaktionen/">Weiterlesen <span class="meta-nav">&#8594;</span></a></p>
The post <a href="https://www.quakehaus.com/news/18710/half-life-2-rtx-demo-erschienen-und-reaktionen/">Half-Life 2 RTX Demo erschienen und Reaktionen</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18710/half-life-2-rtx-demo-erschienen-und-reaktionen/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Ankündigung von Half-Life 2 RTX Demo</title>
		<link>https://www.quakehaus.com/news/18701/ankuendigung-von-half-life-2-rtx-demo/</link>
					<comments>https://www.quakehaus.com/news/18701/ankuendigung-von-half-life-2-rtx-demo/#respond</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Fri, 14 Mar 2025 17:00:27 +0000</pubDate>
				<category><![CDATA[Classic FPS]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18701</guid>

					<description><![CDATA[<p>Eine Half-Life 2 RTX Demo erscheint am 18. März, mit den Maps Ravenholm and Nova Prospekt. Die RTX Vollversion kommt dann undefiniert &#8222;später&#8220;. Die Software Tech dahinter heisst  RTX Remix Mods. (eurogamer, bluesnews) Nvidia: &#8222;RTX Remix requires a GeForce RTX &#8230; <a href="https://www.quakehaus.com/news/18701/ankuendigung-von-half-life-2-rtx-demo/">Weiterlesen <span class="meta-nav">&#8594;</span></a></p>
The post <a href="https://www.quakehaus.com/news/18701/ankuendigung-von-half-life-2-rtx-demo/">Ankündigung von Half-Life 2 RTX Demo</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18701/ankuendigung-von-half-life-2-rtx-demo/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Doom: The Dark Ages &#8211; Pre-Orders, PC Requirements</title>
		<link>https://www.quakehaus.com/news/18642/doom-the-dark-ages-pre-orders-pc-requirements/</link>
					<comments>https://www.quakehaus.com/news/18642/doom-the-dark-ages-pre-orders-pc-requirements/#comments</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Fri, 24 Jan 2025 17:00:16 +0000</pubDate>
				<category><![CDATA[Doom The Dark Ages]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Wichtige News]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18642</guid>

					<description><![CDATA[<p>Nach den Gameplay Details von gestern, geht es nun um Pre-Order Versionen / Early Access (slayersclub) und PC Requirements (slayersclub). Doom: The Dark Ages läuft mit Zwangs-Raytracing (heise) Digital Foundry Weekly: Doom: The Dark Ages pushes current-gen tech hard &#8211; &#8230; <a href="https://www.quakehaus.com/news/18642/doom-the-dark-ages-pre-orders-pc-requirements/">Weiterlesen <span class="meta-nav">&#8594;</span></a></p>
The post <a href="https://www.quakehaus.com/news/18642/doom-the-dark-ages-pre-orders-pc-requirements/">Doom: The Dark Ages – Pre-Orders, PC Requirements</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18642/doom-the-dark-ages-pre-orders-pc-requirements/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Doom: The Dark Ages &#8211; Kurzes RTX Umwelt Video</title>
		<link>https://www.quakehaus.com/news/18632/doom-the-dark-ages-kurzes-rtx-umwelt-video/</link>
					<comments>https://www.quakehaus.com/news/18632/doom-the-dark-ages-kurzes-rtx-umwelt-video/#comments</comments>
		
		<dc:creator><![CDATA[Badb0y]]></dc:creator>
		<pubDate>Thu, 16 Jan 2025 18:00:44 +0000</pubDate>
				<category><![CDATA[Doom The Dark Ages]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18632</guid>

					<description><![CDATA[<p>Ein Nvidia Werbevideo von vor 9 Tagen bringt ein Sneek Peak Video für Doom: The Dark Ages &#8211; kurz wird die Umwelt gezeigt. Dark Ages soll noch dieses Jahr erscheinen. Werbeblubb Delivering improved performance and enhanced visuals, RTX powers the &#8230; <a href="https://www.quakehaus.com/news/18632/doom-the-dark-ages-kurzes-rtx-umwelt-video/">Weiterlesen <span class="meta-nav">&#8594;</span></a></p>
The post <a href="https://www.quakehaus.com/news/18632/doom-the-dark-ages-kurzes-rtx-umwelt-video/">Doom: The Dark Ages – Kurzes RTX Umwelt Video</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18632/doom-the-dark-ages-kurzes-rtx-umwelt-video/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Half-Life 2 RTX &#8211; Fan Remaster von HL2 in Arbeit</title>
		<link>https://www.quakehaus.com/news/18489/half-life-2-rtx-fan-remaster-von-hl2-in-arbeit/</link>
					<comments>https://www.quakehaus.com/news/18489/half-life-2-rtx-fan-remaster-von-hl2-in-arbeit/#respond</comments>
		
		<dc:creator><![CDATA[LordDef]]></dc:creator>
		<pubDate>Sun, 25 Aug 2024 16:54:42 +0000</pubDate>
				<category><![CDATA[Classic FPS]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Ray Tracing]]></category>
		<guid isPermaLink="false">https://www.quakehaus.com/?p=18489</guid>

					<description><![CDATA[<p>Von Half-Life 2 ist ein Remaster in Entwicklung von Orbifold Studios, einem Kollektiv von HL2 Fans. Das Ganze umfasst eine Überarbeitung (oder ggf. Ersetzung) aller Assets des Spiels für eine PBR-Pipeline mit Nvidias RTX. (hl2rtx.com, 4p.de)</p>
The post <a href="https://www.quakehaus.com/news/18489/half-life-2-rtx-fan-remaster-von-hl2-in-arbeit/">Half-Life 2 RTX – Fan Remaster von HL2 in Arbeit</a> first appeared on <a href="https://www.quakehaus.com">Quake Haus</a>.]]></description>
		
					<wfw:commentRss>https://www.quakehaus.com/news/18489/half-life-2-rtx-fan-remaster-von-hl2-in-arbeit/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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