Produzent: Raven Software
Publisher: Activision
| Project Lead |
Eric Biessman |
| Art/Animation Lead |
Kevin Long |
| Design Lead |
Jim Hughes |
| Programming Leads |
Rick Johnson |
| |
Jeff Newquist |
| Art |
Fred Hooper — Assistant Art Lead |
| |
Djordje Cakovan |
| |
Derrick Hammond |
| |
Kim Lathrop |
| |
Caryn Law |
| |
Simon Mills |
| |
Nichol Norman |
| |
Isaac Owens |
| |
Kurt Richards |
| |
Paul Richards |
| |
Arnie Swekel |
| |
Andrew Trabbold |
| |
Matt Vainio |
| Level Design |
Ken Banks |
| |
Matt Breit |
| |
Roger Cordes |
| |
Robert Bettenberg |
| |
Chad Bordwell |
| |
Ford Dye |
| |
Mike Majernik |
| |
Scott McNutt |
| |
Corey Peters |
| |
Michael Renner |
| |
Andrew Weldon |
| |
Patrick Williams |
| Programming |
Aaron Bahr |
| |
Gretchen Carlson |
| |
Bryan Dube |
| |
Jeff Dischler |
| |
David Dynerman |
| |
Michael Ekberg |
| |
Michael Chang Gummelt |
| |
Dwight Luetscher |
| |
James Monroe |
| Writer |
Bob Love |
id Software
QUAKE 4™ is an id Software game and is powered by id Software’s DOOM 3™ technology. Production, development and technical assistance have been provided by id Software, with specific contributions by
| Executive Producer |
Tim Willits |
| Sound Design |
Christian Antkow |
| Programming |
Jan Paul van Waveren |
| |
Timothee Besset |
| |
Robert Duffy |
| Design |
Mal Blackwell |
| |
Jerry Keehan |
| QUAKE II ™ Xbox Programming |
Brian Harris |
| Art |
Kenneth Scott |
| MUSIC |
|
| QUAKE 4™ theme produced by |
Chris Vrenna |
| QUAKE 4™ theme composed by |
Clint Walsh |
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